Identificação e desambiguação de menções a produtos em conteúdo gerado por usuários : um estudo de caso no domínio de jogos
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Universidade Federal do Amazonas
Resumo
A very important issue for the analysis of comments posted by users in social networks is
the identification of the entities that are the target of these comments. However, correctly
identifying the entities mentioned in texts produced by users is a challenging task, since
the same entity can be mentioned in several different ways, depending on the user and on
how the mention is being made. In addition, these comments are characterized by text
with low-quality writing, misspellings, grammatical errors, etc. In this work, we present a
case study on the problem of identification and disambiguation of mentions to entities in
user-generated content, focused on the domain of games. The choice of this domain is due
to the economic and cultural importance of this type of content and also because most of
the work in recent literature related to this problems focuses on the context of electronics
(televisions, smartphones, etc.). As a strategy for carrying out this case study, we have
developed a tool called GameSpotter, which uses methods of named entity recognition
- NER and named entity disambiguation - NED to identify and disambiguate mentions
to games in comments posted on a real Web forum. Therefore, we have developed two
alternative NER methods and one NED method focused on the domain of games. Our
experimental results showed that our NER and NED methods are effective, achieving an
average precision of 0.93 and 0.83 in the recognition and disambiguation mentions of
games, respectively.
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BARROS, Diego de Azevedo. Identificação e desambiguação de menções a produtos em conteúdo gerado por usuários : um estudo de caso no domínio de jogos. 2016. 81 f. Dissertação (Mestrado em Informática) - Universidade Federal do Amazonas, Manaus, 2016.
