Hello (paper) world : desenvolvimento de soluções desplugadas para o ensino computacional no contexto social amazônico

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Universidade Federal do Amazonas

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From the researcher's performance as a Robotics and Programming teacher in a elementary school, it was possible to notice difficulties in the learning of students of the initial series of Basic Education regarding the concepts of Computer Science, when they carried out activities to develop Computational Thinking. Computational Thinking is a rational process for solving problems. The dimensions of Computational Thinking proposed by Guarda and Pinto (2020) have 3 stages, the second of which focuses on Problem Solving, through Algorithms. When carrying out activities of construction of logical sequences in the Laboratory of Innovations of Colégio Connexus, the students showed concerns and dissatisfaction with the tools used to teach the concepts of Algorithms and Programming. Initially, two reasons for this dissatisfaction were identified: the students did not see progress in the activities because of the repetitive elements of the interface and they did not recognize the graphic representations of the software/applications as playful objects in their social and cultural context. This is related to the fact that children are taught through playful objects, and playful objects need to be recognized as such. To enable the formulation of new hypotheses regarding these questions, some interviews and preliminary tests were carried out. The three immersion activities, in unplugged format, provided relevant feedback on motivating elements and student engagement rates. The results showed robotics and games as motivating elements in the learning process of Algorithms and Programming concepts for this target audience. Therefore, knowing that Abstract 8 Computational Thinking is the skill of the 21st century, that the ability to think algorithmically to solve everyday problems needs to be developed from childhood, the objective of this research is to develop a user-centered solution for teaching and learning. learning Algorithms and Programming in basic education, to support Unplugged activities (without using the computer). The Design process for the development of the solution centered on children was guided by the techniques and tools of User Experience Design – UX Design. User experience comprises the perceptions a person has as they interact with a product or service. Design Thinking was used as a design methodology for designing the solution. As a result, a board and card game was obtained, which uses playful elements from the Amazonian sociocultural context, to teach concepts related to Algorithms and Programming, such as Logical Sequence, Control Structure and Repetition Structure.

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ARAUJO, Gabriel de Oliveira. Hello (paper) world : desenvolvimento de soluções desplugadas para o ensino computacional no contexto social amazônico. 2024. 175 f. Dissertação (Mestrado em Design) - Universidade Federal do Amazonas, Manaus (AM), 2024.

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