Hello (paper) world : desenvolvimento de soluções desplugadas para o ensino computacional no contexto social amazônico
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Universidade Federal do Amazonas
Resumo
From the researcher's performance as a Robotics and
Programming teacher in a elementary school, it was possible to
notice difficulties in the learning of students of the initial series of
Basic Education regarding the concepts of Computer Science, when
they carried out activities to develop Computational Thinking.
Computational Thinking is a rational process for solving problems.
The dimensions of Computational Thinking proposed by Guarda
and Pinto (2020) have 3 stages, the second of which focuses on
Problem Solving, through Algorithms. When carrying out activities
of construction of logical sequences in the Laboratory of
Innovations of Colégio Connexus, the students showed concerns
and dissatisfaction with the tools used to teach the concepts of
Algorithms and Programming. Initially, two reasons for this
dissatisfaction were identified: the students did not see progress in
the activities because of the repetitive elements of the interface and
they did not recognize the graphic representations of the
software/applications as playful objects in their social and cultural
context. This is related to the fact that children are taught through
playful objects, and playful objects need to be recognized as such.
To enable the formulation of new hypotheses regarding these
questions, some interviews and preliminary tests were carried out.
The three immersion activities, in unplugged format, provided
relevant feedback on motivating elements and student engagement
rates. The results showed robotics and games as motivating
elements in the learning process of Algorithms and Programming
concepts for this target audience. Therefore, knowing that
Abstract
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Computational Thinking is the skill of the 21st century, that the
ability to think algorithmically to solve everyday problems needs to
be developed from childhood, the objective of this research is to
develop a user-centered solution for teaching and learning.
learning Algorithms and Programming in basic education, to
support Unplugged activities (without using the computer). The
Design process for the development of the solution centered on
children was guided by the techniques and tools of User Experience
Design – UX Design. User experience comprises the perceptions a
person has as they interact with a product or service. Design
Thinking was used as a design methodology for designing the
solution. As a result, a board and card game was obtained, which
uses playful elements from the Amazonian sociocultural context, to
teach concepts related to Algorithms and Programming, such as
Logical Sequence, Control Structure and Repetition Structure.
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ARAUJO, Gabriel de Oliveira. Hello (paper) world : desenvolvimento de soluções desplugadas para o ensino computacional no contexto social amazônico. 2024. 175 f. Dissertação (Mestrado em Design) - Universidade Federal do Amazonas, Manaus (AM), 2024.
