O uso dos jogos de empresas nos cursos de graduação em administração das instituições de ensino superior do Amazonas

Carregando...
Imagem de Miniatura

Título da Revista

ISSN da Revista

Título de Volume

Editor

Universidade Federal do Amazonas

Resumo

This research has the objective to analyze the application of game companies in administration courses by higher education institutions of the Amazonas. Specifically intended to identify the IES Amazonas using gaming companies in the course of management, examine the institutional/teaching, through PPC and finally examine questionnaires answered by course coordinators and students, as the contribution of games companies in the process of formation of business students. The contribution of this research lies in pointing skills needed for the administrator, so that the teaching-learning in undergraduate courses can be enhanced with the use of game companies. This goes through the awareness of institutions, course coordinators and teachers to better training for business students. The research was divided into 2 parts, the first part of the research aims to analyze, through a qualitative and quantitative research, the application of game companies in administration courses by IES of the Amazonas. For this, the said course coordinators were interviewed using a questionnaire and held an institutional analysis, with documentary research applied to PPC of IES Amazonas. The second part of the research intended to qualitatively analyze the perception of administration graduate students, as the game companies for assistance in the process of training in administration. To that end, we applied a methodology which results in questions open to individuals representing the community, which ensejam free speech and no strings attached to a preconceived thought, also known as Collective Subject Discourse (CSD). It was located discipline "game companies" in any curricular structure of PPC analyzed. We identified some of aspects of literature on game companies mainly on the achievement of interdisciplinarity and integration of theory with practice. All coordinators said they knew the teaching technique involving gaming companies. About the existence of the "game companies" discipline curriculum of the undergraduate course in administration, 33% reported the existence of this specific discipline. While 55% said the use of business games technique in administration undergraduate course. Of these, 80% use software. All coordinators reported the following improvements: high student interest, bringing together theory and practice, stimulation of systemic thinking of students and integration of content from different management course subjects. Most respondents coordinators agree that lack trained teachers is the main difficulty in applying the game companies in the IES of the Amazonas, either with the aid of software or not. For students, the game contributed to learning in general, as well as for the development of skills among the participants, such as negotiation, communication and teamwork. Contributions were observed for the teamwork, strategic vision, strategic planning and decision making, integration of concepts learned separately.

Descrição

Citação

GOUVEIA JUNIOR, Antonio. O uso dos jogos de empresas nos cursos de graduação em administração das instituições de ensino superior do Amazonas. 2015. 92 f. Dissertação (Mestrado em Contabilidade e Controladoria) - Universidade Federal do Amazonas, Manaus, 2015.

Avaliação

Revisão

Suplementado Por

Referenciado Por