O uso dos jogos de empresas nos cursos de graduação em administração das instituições de ensino superior do Amazonas
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Universidade Federal do Amazonas
Resumo
This research has the objective to analyze the application of game companies in
administration courses by higher education institutions of the Amazonas. Specifically
intended to identify the IES Amazonas using gaming companies in the course of management,
examine the institutional/teaching, through PPC and finally examine questionnaires answered
by course coordinators and students, as the contribution of games companies in the process of
formation of business students. The contribution of this research lies in pointing skills needed
for the administrator, so that the teaching-learning in undergraduate courses can be enhanced
with the use of game companies. This goes through the awareness of institutions, course
coordinators and teachers to better training for business students. The research was divided
into 2 parts, the first part of the research aims to analyze, through a qualitative and
quantitative research, the application of game companies in administration courses by IES of
the Amazonas. For this, the said course coordinators were interviewed using a questionnaire
and held an institutional analysis, with documentary research applied to PPC of IES
Amazonas. The second part of the research intended to qualitatively analyze the perception of
administration graduate students, as the game companies for assistance in the process of
training in administration. To that end, we applied a methodology which results in questions
open to individuals representing the community, which ensejam free speech and no strings
attached to a preconceived thought, also known as Collective Subject Discourse (CSD). It was
located discipline "game companies" in any curricular structure of PPC analyzed. We
identified some of aspects of literature on game companies mainly on the achievement of
interdisciplinarity and integration of theory with practice. All coordinators said they knew the
teaching technique involving gaming companies. About the existence of the "game
companies" discipline curriculum of the undergraduate course in administration, 33% reported
the existence of this specific discipline. While 55% said the use of business games technique
in administration undergraduate course. Of these, 80% use software. All coordinators reported
the following improvements: high student interest, bringing together theory and practice,
stimulation of systemic thinking of students and integration of content from different
management course subjects. Most respondents coordinators agree that lack trained teachers
is the main difficulty in applying the game companies in the IES of the Amazonas, either with
the aid of software or not. For students, the game contributed to learning in general, as well as
for the development of skills among the participants, such as negotiation, communication and
teamwork. Contributions were observed for the teamwork, strategic vision, strategic planning
and decision making, integration of concepts learned separately.
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GOUVEIA JUNIOR, Antonio. O uso dos jogos de empresas nos cursos de graduação em administração das instituições de ensino superior do Amazonas. 2015. 92 f. Dissertação (Mestrado em Contabilidade e Controladoria) - Universidade Federal do Amazonas, Manaus, 2015.
