Consumo doméstico d’água por meio de jogo educacional

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Universidade Federal do Amazonas

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Modern society has increasingly lived with the consequences of the impacts caused by human action on the environment, fronts of debate and action have been formed globally and locally, trying to penetrate all spheres of society, from the early years of schools to the highest levels of government and industry. Technology has proven to be a great ally, not only predicting or generating models that help prevent catastrophes, but also bringing knowledge and interconnecting people and places, revolutionizing the way of interacting, teaching and learning. In this way, the present work aimed to develop a digital game that supports the teaching-learning process of environmental sciences, using an adaptation of the NAVE Methodology for the scope of this research. in Agriculture and Livestock in the ideation and was validated by students of the Technician of Middle Level course in Informatics through practical activity and subsequent evaluation by form. The game portrayed water consumption in homes, expanding the vision and promoting awareness and engagement in relation to water use, strengthening the teaching and learning process about water. The game is available for free, we hope that this tool can contribute to the teaching of environmental sciences, awakening a new vision in the face of the environmental problems worked and developed in the game.

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SILVA, Ruan Alex Colares da. Consumo doméstico d’água por meio de jogo educacional. 2023. 54 f. (Mestrado em Rede Nacional para o Ensino das Ciências Ambientais) - Universidade Federal do Amazonas, Humaitá (AM), 2023.

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