Consumo doméstico d’água por meio de jogo educacional
Carregando...
Data
Autores
Título da Revista
ISSN da Revista
Título de Volume
Editor
Universidade Federal do Amazonas
Resumo
Modern society has increasingly lived with the consequences of the impacts
caused by human action on the environment, fronts of debate and action have been
formed globally and locally, trying to penetrate all spheres of society, from the early
years of schools to the highest levels of government and industry. Technology has
proven to be a great ally, not only predicting or generating models that help prevent
catastrophes, but also bringing knowledge and interconnecting people and places,
revolutionizing the way of interacting, teaching and learning.
In this way, the present work aimed to develop a digital game that supports
the teaching-learning process of environmental sciences, using an adaptation of the
NAVE Methodology for the scope of this research. in Agriculture and Livestock in the
ideation and was validated by students of the Technician of Middle Level course in
Informatics through practical activity and subsequent evaluation by form.
The game portrayed water consumption in homes, expanding the vision and
promoting awareness and engagement in relation to water use, strengthening the
teaching and learning process about water. The game is available for free, we hope
that this tool can contribute to the teaching of environmental sciences, awakening a
new vision in the face of the environmental problems worked and developed in the
game.
Descrição
Palavras-chave
Citação
SILVA, Ruan Alex Colares da. Consumo doméstico d’água por meio de jogo educacional. 2023. 54 f. (Mestrado em Rede Nacional para o Ensino das Ciências Ambientais) - Universidade Federal do Amazonas, Humaitá (AM), 2023.
Avaliação
Revisão
Suplementado Por
Referenciado Por
Licença Creative Commons
Exceto quando indicado de outra forma, a licença deste item é descrita como Acesso Aberto

