Jogos e atividade lúdicas: aplicações de critérios de usabilidade na gamificação em ambiente virtual de aprendizagem destinado a formação de professores
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Universidade Federal do Amazonas
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The purpose of the research was to analyze the usability of the Games and Recreational Activities discipline of the virtual learning environment graduacao@UFAM using the concept of gamification, aiming at improving human-computer interaction, in addition to identifying the usability characteristics of the Moodle Software that interfered in its use when accessed by users (students) of the course; to develop a virtual gamified learning environment that would promote improvement for its users, based on the Moodle software; and evaluate the virtual learning environment (VLE) based on the assumptions of ergonomics and usability and gamification. There is a great difficulty in creating and developing ergonomic interfaces. With this, it was verified the importance of providing a well-planned interface, aiming at efficiency in the understanding and learning of the contents and user satisfaction when interacting with the computerized system. In order to achieve the proposed objectives, we will resort to a bibliographical survey, subsidizing the discussion in constructivism, in the three factors of the cognitive domain of Bloom's Taxonomy; to the analysis of the AVA through the ergonomic criteria; to the implementation of the BlockGame plugin and the resource of badges according to the use of a form aiming to apprehend the perceptions of the users about the VLE, through the Likert scale. With the completion of the research, it was possible to elaborate a gamified unit in the virtual learning environment that would meet a high degree of satisfaction of the users of the Jogos e Atividades Lúdicas discipline. In this way, there is the possibility of conceiving new virtual learning environments entirely gamified in order to provide greater engagement of students in disciplines that use digital resources.
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COSTA, Gerson Reis da. Jogos e atividade lúdicas: aplicações de critérios de usabilidade na gamificação em ambiente virtual de aprendizagem destinado a formação de professores. 2023. 97 f. Dissertação ( Mestrado em Ensino de Ciências e Matemática) - Universidade Federal do Amazonas, Manaus (AM), 2023.
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