Gamificação no ensino de ciências : perspectivas e desafios para os professores do ensino fundamental II em escolas públicas no município de Manaus-Am
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Universidade Federal do Amazonas
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In contemporary times, involvement with games, whether board, card, console or digital, is
common among children, young people and adults. Gamification, which incorporates attractive
elements of games, has stood out in education. At the school level, challenges are launched to
teachers to create game structures in their teaching methodologies, stimulating student interest
and engagement. In Science teaching, gamification offers an enriching and dynamic approach,
promoting content learning and critical thinking. The objective is to investigate the perception
of Science teachers in the Final Years of Elementary School about gamification as a
pedagogical resource. The research is qualitative in nature. As instruments we used a
bibliographic review and the application of a questionnaire using the Google Forms platform.
In the review, 12 studies were found, including articles and dissertations, with a survey carried
out on the BDTD and CAPES platforms. In turn, the research adopted a survey approach, with
descriptive characteristics and a predominance of qualitative elements. The locus is on the city
of Manaus, Amazonas, in collecting responses from 28 teachers who work with Science content
in public schools. Data analysis adopted the coding and categorization technique of Bardin
(2016). Our results emphasize that the use of gamification in teaching and learning strategies
favors student motivation, providing playful training opportunities, based on collaborative and
critical work. However, many challenges are involved in this articulation, such as the lack of
structure in schools, the inexperience of teachers when dealing with technologies in teaching,
deconcentration, leading to loss of focus and frustration in the activities carried out, among
other elements. We indicate the importance of diversifying teaching and learning
methodologies, based on increased public investments to provide adequate infrastructure,
continued training to equip teachers and disseminate innovative methodologies in the
(re)organization of curricula and assessment of performance. The research contributes to the
understanding of pedagogical practices in the context of Information and Communication
Technologies (ICT) and gamification in science teaching, favoring critical teaching based on
teacher mediation and the search for student autonomy.
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SILVA, Sávio Oliveira da. Gamificação no ensino de ciências: perspectivas e desafios para professores do Ensino Fundamental II em escolas públicas no município de Manaus - AM. 2024. 157f. Dissertação (Mestrado em Ensino de Ciências e Humanidades) – Universidade Federal do Amazonas, Humaitá (AM), 2024.
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